Initial release Grand Theft Auto V



los santos, city featured in game s open world. reviewers praised design , similarity los angeles. departure grand theft auto iv s liberty city received.


edge praised game s graphical fidelity , absence of load screens. play complimented draw distances , weather , lighting systems. eurogamer s bramwell considered lighting system game s biggest advancement. official xbox magazine (oxm) s mikel reparaz thought game xbox 360 s greatest technical achievement , , surprised open world render on console. reviewers lauded open world s design, further complimenting game streamlining los angeles geography well-designed city space. gametrailers brandon jones considered los angeles emulation authentic , open world full of voice , personality . ign , playstation official magazine (opm) made favourable comparisons between los santos , grand theft auto iv s liberty city. oxm s reparez felt los santos surpassed grey , gritty liberty city. reviewers praised world s satire of contemporary american culture—opm s joel gregory opined scathing social commentary is, of course, present , correct .


destructoid s jim sterling called sound design impeccable , praised actors performances, original soundtrack , licensed music use. ign , giant bomb commended music selection , felt original score enhanced dramatic tension during missions. gamespot s petit wrote score lends missions more cinematic flavour . edge said licensed music enhanced city s remarkable sense of space , original score improved atmosphere of gameplay. summarised game compendium of rockstar has learnt power of game music in past decade .


many reviewers found land-based vehicles more responsive , easier control in previous games. game informer s bertz explained cars have proper sense of weight, while retaining agility necessary navigating through traffic @ high speeds . in addition vehicle handling, reviewers noted shooting mechanics tighter had been in previous games, destructoid s sterling felt in spite of improvements, auto-aim twitchy , unreliable , cover mechanics still come off dated , unwieldy . reviewers felt game solved continual problem adding mid-mission checkpoints.


the story , characters—particularly trevor—polarised reviewers. felt narrative not written previous rockstar games , cited grand theft auto iv , red dead redemption s plot strengths. others felt protagonists contrasting personalities gave narrative tighter pacing. gamesradar s hollander cooper thought game negated inconsistencies in story of previous entries, single lead protagonists had muddled morality. gamespot s petit considered trevor in particular horrible, terrifying, psychotic human being—and terrific character . eurogamer s bramwell found trevor shallow , unconvincing , , felt eccentricities hurt narrative , overshadowed michael , franklin s character development. joystiq s de matos faulted protagonists lack of likability him, , found ambivalence between michael , trevor tired plot device conflict grew seemingly endless cycle . escapist s greg tito had difficulty connecting characters emotions since acted out of greed no sense of morality , gave players little reason support them.





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