Development Grand Theft Auto V
rockstar north began develop grand theft auto v in 2009, following grand theft auto iv s release. development conducted team of more 1,000 people, including rockstar north s core team , staff parent company rockstar games studios around world. proprietary rockstar advanced game engine (rage) overhauled game improve draw distance rendering capabilities. euphoria , bullet software handle additional animation , rendering tasks. having become familiar playstation 3 , xbox 360 hardware on time, rockstar found able push consoles graphical capabilities further in previous games. analyst estimations place game s combined development , marketing budget @ more gb£170 million (us$265 million), make expensive game ever made @ time.
the open world modelled on southern california , los angeles, , design , in-game render constituted of game s work. key members of game world production team took field research trips throughout region , documented research photo , video footage. google maps projections of los angeles used team design los santos road networks. reflect , reproduce los angeles demographic spread, developers studied census data , watched documentaries city. team considered creating open world technically demanding aspect of game s production.
a fundamental design goal outset innovate on series core structure giving players control of 3 lead protagonists instead of one. idea first raised during grand theft auto: san andreas development, contemporaneous hardware restrictions made infeasible. having developed 2 grand theft auto iv episodic expansion packs featuring new protagonists in 2009, team wanted base grand theft auto v around 3 simultaneously controlled protagonists. team viewed spiritual successor many of previous games (such grand theft auto iv, red dead redemption , max payne 3), , designed improve upon gameplay mechanics. sought improve action gameplay refining shooting mechanics , cover system, , reworked driving mechanics correct grand theft auto iv s difficult vehicle controls.
after audition process, ned luke, shawn fonteno , steven ogg selected portray michael, franklin , trevor, respectively. performances recorded using motion capture technology, dialogue scenes characters seated in vehicles recorded in studios instead. game first in series feature original score, composed team of producers collaborating each other on several years. licensed music provided in-game radio used. team licensed more 241 tracks shared between fifteen radio stations, additional 2 stations providing talk radio. of tracks written game, such rapper , producer flying lotus original work composed flylo fm radio station hosts.
the game first announced rockstar games on 25 october 2011. released debut trailer 1 week later, official press release acknowledging setting. journalists noted announcement ignited widespread anticipation within gaming industry, owed cultural significance of series. game missed original projected q2 2013 release date, pushed 17 september allow further polishing. spur pre-order game sales, rockstar collaborated several retail outlets make special edition in-game features. ran viral marketing strategy website fictional religious cult, epsilon program , offered users chance feature in game members of cult.
a comparison of playstation 4 (left) , playstation 3 (right) versions of game. enhanced re-release features greater draw distances , higher-resolution textures original versions.
a re-release of game announced microsoft windows (pc), playstation 4 , xbox 1 @ e3 2014. enhanced version features increased draw distance, finer texture details, denser traffic, upgraded weather effects, , new wildlife , vegetation. includes new on-foot first-person view option, required development team overhaul animation system accommodate first-person gameplay. playstation 4 , xbox 1 versions released on 18 november 2014. pc version, scheduled simultaneous release console versions, delayed until 14 april 2015. according rockstar, required development time polish . pc version capable of 60 frames per second gameplay @ 4k resolution, , rockstar editor lets players capture , edit gameplay videos. design director imran sarwar announced in october 2017 game not receive single-player downloadable content, despite rockstar s original plan 2014 release, citing continued growth of grand theft auto online , upcoming red dead redemption 2 reasons cancellation.
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