Video games Educational game
with increase , availability of technological devices, there has been shift in types of games people play. video or electronic gaming has become more used traditional board games. barab (2009) defines conceptual play state of engagement involves (a) projection role of character who, (b) engaged in partly fictional problem context, (c) must apply conceptual understandings make sense of, , ultimately, transform context . goal of such play spaces have gamer engage in narrative while learning cognitive , social skills. ability immerse oneself in gaming process facilitates empathetic embodiment occurs when player learns identify character have chosen game , virtual environment of game (barab, 2009).
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